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Senior Game Designer

DataSakura is looking for a world class, exceptionally skilled and enthusiastic Lead Game Designer to join our distributed international team!

We have a set of small teams working on various games in multiple genres. Mostly it's mobile f2p casual and mid-core games, but our portfolio is expanding fast.


We are looking for someone who can come up with a new concept (Rapid prototyping), improve an existing game (LiveOps) or lead small teams through all the stages to global release, to turn the game into a global hit! This hands-on role requires a deep understanding of how games engage and excite people.

We expect you to be self-motivated, goal-oriented and a positive team player. You take pride in your work and have a broad sense of ownership in delivering quality-focused products.

We have a flat structure, and we give our teams as much autonomy and responsibility as possible, as we believe this is the best way to get the best results.

Key Responsibilities

  • Senior game design area in a small development teams working on various projects through prototyping, soft-launch, global release and LiveOps;

  • Work closely with the Product Manager of your team on building the roadmap and proposing new features to improve specific metrics;

  • Turn those features into documentation and tasks for developers and artists;

  • Generate new ideas and concepts that fit today's market;
    Look into data together with Analyst and Product Manager to see what can be improved;

  • Provide feedback to other game designers on their projects, and seek feedback for your project;

  • Keep up to date on the state of the mobile industry, trends and inspirational games.


Key Competences

  • Work in a leading role in Game Design in big companies (lead game designer\project owner);

  • Development of hybrid casual, casual (not match3), midcore, multiplayer, innovative games;

  • Release of commercially successful products;

  • Work at all stages of game development - from idea generation to live ops;

  • Knowledge of game mechanics, experience in game balancing;

  • Ability to draw up project documentation;

  • Ability to quickly assess shortcomings, generate ideas and combine different mechanics;

  • English at C1 level for communication with customers;

  • Love for games, constant self-development.

Will be a plus

  • Higher technical education and experience as a game developer; 

  • Experience in level design;

  • Experience with Unity;

  • Basic knowledge of Adobe Photoshop.

We offer

  • Permanent contract with a Cyprus company;
    Part-time, remote work;

  • Salary in US dollars or USDT with annual review;

  • No bureaucracy and no micromanagement;

  • Flexible hours without the use of time trackers, depending on the time zone and your wishes (we believe in work\life balance);

  • Small, friendly agile teams;

  • Online English classes with a teacher from Canada.

     The vacancy implies a small test task

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