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Unity
Unity

Our Works

PPNards I Mobile Game

 

One of our most technically complex projects, involving custom backend development, multiplayer, neural networks, real money play and advanced meta for backgammon club tournaments.

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Global launch

Downhill Smash I Mobile game
 

This brilliant game came to us as a concept and we helped our partner ZeptoLab to create the first playable prototype for marketing tests, and after achieving good metrics, we took it to soft launch.

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Soft launch

Virtual Knight I Mobile game
 

Slash hordes of monsters, upgrade your knight, explore dungeons. We full-cycle developed the game and got it to soft launch.  

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Soft launch

Volcano Attack! I Mobile Game

 

Are you smart enough to protect village from the monsters? Place blocks to guide the lava, be careful and keep the village safe, unleash the lava and destroy monsters.

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Prototype

CUT THE ROPE I Mobile Game
 

One of the mobile game industry pillars. We work on the game since 2012, released more than 60 updates of the game with changes in virtually every aspect of the game: achievements, game mechanics, cloud progress storage, and many others.

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Live Ops

JETPACK JOYRIDE I Mobile Game
 

Since 2019 a team of developers, artists, QA testers and game designers has spent over 12,500 hours on this title. Post-launch content like the Metal Slug and Star Trek expansions were created by our team, as well as countless major and minor updates. 

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Live Ops

FRUIT NINJA I Mobile Game
 

Fruit ninja is arguably the most famous mobile game in the world. Since 2020 we managed to refactor the game engine and increase the game performance by more than twice. Our team participated in the game porting to Unity, added multiplayer support.

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Live Ops

KING OF THIEVES I Mobile Game
 

Game by Zeptolab (over 100 million downloads). Our team has been involved in the project development since 2018. The team released content updates of the game, configured the project CI/CD pipeline to reduce the development costs and time.

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Live Ops

C.A.T.S. I Mobile Game
 

In 2021 we successfully ported CATS to a set-top box device (STB). It was challenging especially in terms of game controls but finally we got a playable game even with the TV remote control! 

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Live Ops

EVO POP I Mobile Game

 

During 2021 we released several major updates for the game, implemented new exciting mechanics, added new Evo's and updated an analytic system.

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Live Ops

Om Nom Run I Mobile Game

 

The game extends "Cut the Rope" universe into an endless runner. Despite the challenges in transferring this project from a third party studio, we have successfully sorted out the code and have been supporting this game since 2021.

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Live Ops

Overcrowded I Mobile Game

 

The game combines easy-to-understand mechanics with strategic depth, providing a satisfying and addictive gameplay experience.  We had to assign one of our largest teams, consisting of four developers, to maintain the high speed and large volume of content production.

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Live Ops
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